//skybox //--------------------------------------------- textures/acre_wall/env/skybox { qer_editorimage textures/acre_wall/env/crenshawsky_ft.jpg surfaceparm noimpact surfaceparm nolightmap surfaceparm noimpact surfaceparm nodlight q3map_sunExt 0.2 0.4 0.78 100 45 80 3 16 q3map_lightmapFilterRadius 0 8 q3map_skyLight 150 3 nopicmip nomipmaps skyparms textures/acre_wall/env/crenshawsky - - } //ALPHA textures/acre_wall/montant_lantern { qer_editorimage textures/acre_wall/montant_lantern.tga surfaceparm alphashadow surfaceparm trans surfaceparm nomarks surfaceparm metalsteps cull none nopicmip { map textures/acre_wall/montant_lantern.tga alphafunc GE128 depthwrite } { map $lightmap depthfunc equal blendfunc filter } } //WINDOW textures/acre_wall/glassm { qer_editorimage textures/acre_wall/glassm.jpg qer_trans .5 q3map_globaltexture surfaceparm trans surfaceparm nodamage { map textures/acre_wall/reflect03a_d1.blend.tga blendfunc GL_ONE GL_ONE tcMod scale 1 1 rgbGen identity rgbGen const ( 0.2 0.2 0.2 ) tcGen environment } { map textures/acre_wall/glassm.jpg blendFunc GL_ONE GL_ONE rgbGen identity } // { map $lightmap // blendFunc GL_DST_COLOR GL_ZERO // rgbgen identity // } } //LIGHTS textures/acre_wall/glassm1 { qer_editorimage textures/acre_wall/glassm1.tga q3map_surfacelight 25000 q3map_lightimage textures/acre_wall/glassm1.tga { map $lightmap rgbGen identity } { map textures/acre_wall/glassm1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/acre_wall/glassm1.tga blendfunc GL_ONE GL_ONE //rgbGen wave square .5 .5 0 1 } } //SFX textures/acre_wall/flame1 { surfaceparm nomarks surfaceparm nolightmap surfaceparm trans cull none q3map_surfacelight 6500 qer_editorimage textures/acre_wall/flame1.jpg { animMap 10 textures/acre_wall/flame1.jpg textures/acre_wall/flame2.jpg textures/acre_wall/flame3.jpg textures/acre_wall/flame4.jpg textures/acre_wall/flame5.jpg textures/acre_wall/flame6.jpg textures/acre_wall/flame7.jpg textures/acre_wall/flame8.jpg blendFunc GL_ONE GL_ONE rgbGen wave inverseSawtooth 0 1 0 10 } { animMap 10 textures/acre_wall/flame2.jpg textures/acre_wall/flame3.jpg textures/acre_wall/flame4.jpg textures/acre_wall/flame5.jpg textures/acre_wall/flame6.jpg textures/acre_wall/flame7.jpg textures/acre_wall/flame8.jpg textures/acre_wall/flame1.jpg blendFunc GL_ONE GL_ONE rgbGen wave sawtooth 0 1 0 10 } { map textures/acre_wall/flameball.jpg blendFunc GL_ONE GL_ONE rgbGen wave sin .6 .2 0 .6 } }